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Candidate

Male, 31 year, born on 10 May 1994

Kaliningrad, not willing to relocate, prepared for business trips

Game designer

1 200 $ in hand

Specializations:
  • Game designer
  • Designer, artist

Employment: full time, part time, project work

Work schedule: full day, flexible schedule, remote working

Work experience 9 years 10 months

March 2020currently
5 years 4 months
Commissura

commissura.das-andere.studio/en/

Senoir Game Designer
Digitally augmented therapy start-up from Germany. Gamification and UX design.
June 2019March 2020
10 months

Kaliningrad, dailymagic.info/

Senior Game Designer
Mobile and VR game projects. Generating ideas, prototyping, level design, content and balance, narrative design. Team managment. https://apps.apple.com/ru/app/sender-unknown-the-mall/id1489928052 https://store.steampowered.com/app/1276720/Witching_Tower_Heroes/
November 2018February 2019
4 months
Magisterion

Moscow, magisterion.com/

Game designer
Game design consultant, content designer. https://store.steampowered.com/app/715400/Frozen_Flame/
February 2018September 2018
8 months
Zitrix Megalomedia

Moscow, zitrix-megalomedia.com/

Game Designer
Took part in a project as a level designer.
March 2017February 2018
1 year
Eforb

Kyiv, eforbgamebox.com/

Game designer
Cross Point (https://www.facebook.com/crosspointgame/) Gameplay design, game systems design, weapon balance, content database, techincal animation, matchmaking design, monetization, analytics, level design lead, UI team lead, sound design. P.A.S. (https://store.steampowered.com/app/805110/PAS/) Involved in early pre-production stages of the game as lead game designer, lead level designer, UI team lead, dungeon designer, monetization designer.
May 2016February 2017
10 months

Saint Petersburg, www.epam-group.ru

IT, System Integration, Internet... Show more

Game designer
VR, AR, gamification, mobile games. Provided level design and UI expertise for Disney and Schlumberger projects. Designed flow and UI for Raiffaisen Bank's mobile mini-game. Bunch of POC, pre-production and internal projects, including: - Fitness-tracker gamification app - AR sports game - VR exploration apps - Minor game design expertise for EA and Riot Games projects
December 2015April 2016
5 months
BroGaming

Samara, brogaming.ru/

Game designer
I was responsible for creating levels for single player campaign, using Unity. http://planetaryclash.ru/
May 2015December 2015
8 months
Elite Games Ltd.

Kaliningrad Oblast, www.badim.ru/

Game designer
Balance, gameplay design, level design, game lore and plot. http://armorgames.com/play/17734/royal-offense-2 http://steamcommunity.com/sharedfiles/filedetails/?id=374322738

Skills

Skill proficiency levels
MS Excel
Game-design
Level-design
Unity
Unreal Engine
C#
Game development
Prototyping
Figma
Miro
UI
UX
Git
MS Visual Studio

About me

Hello! My name is Vladimir Grekov. I’m a game designer with 5+ years of experience and 8 released games on 4 different platforms. Looking to help you with your projects as well. I also have experience designing mobile management games, hypercasual games and strategies, metroidvania platformers and 3rd person action/RPGs. I make, play and dream of video games, and I like it! Usually, as a game designer, I deal with the gameplay design and mechanics. Provided with the game’s core formula (or creating one myself), I’m capable of finding proven or innovative mechanics, to ensure the game’s appeal to current audience, or engaging into the new one. I’m also experienced in: - game analytics, decision-making and data gathering - balancing the game to fit it’s core and narrative - creating the game’s core features - designing sandbox features and gameplay systems - narrative design - working inside the game engine - rapid prototyping features and deciding whether they fit the game’s core or not - creation of UI/UX mockups and prototypes for the game - team leading and creation of technical documentation But I think the best skill I possess is an ability to feel and listen to the game’s vibes and help it find its identity. As for myself as a gamer, I enjoy entirely different types of games - hardcore slashers, like Hyper Light Drifter or Bayonetta, cinematic experiences, like God of War or Hellblade, sandbox polygons, like Breath of the Wild or Dwarf Fortress, managers, like This War of Mine or Faster Than Light, RPGs, like Darkest Dungeon or Nier: Automata. I also took part in 5 hackathons and game jams, including the 2020’s GGJ where I led the team of 4 people with the Dead Ahead game.

Higher education (bachelor)

2018
СибГИУ
Менеджмент, Проект-менеджер

Languages

RussianNative


EnglishB2 — Upper Intermediate


PolishA1 — Basic


Citizenship, travel time to work

Citizenship: Russia

Permission to work: Russia

Desired travel time to work: Doesn't matter