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Male, 49 years, born on 15 May 1976
Kaliningrad, not willing to relocate, prepared for occasional business trips
Senior software developer (C++/C#)
1 500 € in hand
Specializations:
- Programmer, developer
Employment: full time, part time
Work schedule: full day, remote working
Work experience 19 years 10 months
February 2012 — October 2015
3 years 9 months
Realore Studios
Kaliningrad, www.realore.com
IT, System Integration, Internet... Show more
Senior programmer
Development and support of cross-platform game engine RSEngine.
RSEngine provides the use of one game code (C ++) and content over 6 platforms including mobile: iOS, Android (Google Play, Amazon, Samsung Apps), Windows Phone, Windows Desktop, MAC OS X, Tizen.
Main features of RSEngine:
- Application framework;
- 2D graphics output transparent for game code (OpenGL, DirectX);
- Sound effects and music output (OpenAL, DirectSound, XAudio2);
- Integration with various mobiile platform services (InAppPurchases, Game Center, Game Circle, etc.);
- Integration with social networking for mobile applications (Facebook, Twitter, VK)
Most games of Realore company are built on RSEngine. Below are links to some them:
https://itunes.apple.com/app/id462677768
https://itunes.apple.com/app/id931367498
https://itunes.apple.com/au/app/warhunger/id891243551
https://itunes.apple.com/app/northern-tale-2-free/id829644580
https://play.google.com/store/apps/details?id=com.realore.FarmUp
During the work on RSEngine had to deal with code, written by other programmers, develop new features and support it, improve the architecture to support new platforms. And also take existing projects into account in order to keep them working on all supported platforms.
The company used git, jira, confluence, scrum and agile-development.
Made porting of one of the most successful projects of the company (FarmUp) on Android and Windows Phone as developer.
January 1996 — January 2012
16 years 1 month
Scientific and technical simulator training centre
Kaliningrad, ntutc.com
Educational Institutions... Show more
Chief of research department
Started as a spftware engineer.
Application programming: realtime 3D real world visual simulation system (Windows, Linux), with picture output to the screen of any shape (cylinder, sphere), training simulators of real equipment (radio communications, RADAR, radio navigation). Development of plug-ins for 3DSMAX
System programming: drivers for original devices (Windows, Linux), network solutions, admin utiliies.
Network Administration: corporate server access to the Internet + corporate servers.
Content: 3DS MAX, Photoshop - low poly modeling.
Skills
Skill proficiency levels
About me
Looking for a job in software development. I am experienced in various areas of software development: C ++, C #, Java applications for different platforms (iOS, Android, Windows, Mac). Have experience in developing plugins for 3DSMAX: Import, Export, objects, modifiers, utilities.
Currently interested in the development of applications with complex architecture and written in c++11 / c++14.
I have experience in projects with code written by others, work in close contact with several teams of developers, outsourcers, as well as advertising partners.
Higher education
1998
Faculty of Production Automation and Management, Computers, Computer Systems and Networks
Languages
Citizenship, travel time to work
Citizenship: Russia
Permission to work: Russia
Desired travel time to work: Doesn't matter